Giant Army is looking for a physics developer to join our team. You will work with our senior physics developer, team scientists, and other developers to add the necessary physics and simulation code to bring realistic, sandbox-style spaceships to Universe Sandbox.
We are embracing Unity’s Data-Oriented Technology Stack to write fast, multi-threaded code in C#. DOTS uses the Entity Component System, the C# Jobs System, and the Burst Compiler. We expect applicants to be familiar with data-oriented design.
This is a full-time, remote position.
Join us. We’re making something incredible that’s unlike anything else.
Giant Army is the company behind Universe Sandbox. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.
Team members enjoy a flexible, collaborative environment that values work-life balance. We pursue the features that get us excited about science, and we do the work so we can share it with others. We strive to create an accessible experience that can’t be found elsewhere.
We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.
Universe Sandbox is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.
Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile and future platforms planned. We’ve sold nearly half a million copies and have a “Very Positive" rating on Steam with 93% positive user reviews.
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Resume and code sample required. Please either upload or include links.